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Guests: 2, Members: 0 ...
most ever online: 44 (Members: 0, Guests: 44) on 17 Aug : 23:22
Members: 18 Newest member: demonic-dave |
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Posted by kezzy Hi there my name is Kezzy/kezzi i am a guild membe[more ...] 07 Oct : 19:36
Posted by feckwit get in , there is only one mr chuck norrisAlthogth[more ...] 26 Sep : 20:29
Posted by satai I said I'm upload a pic of the rumoured r50 emote [more ...] 25 Sep : 16:14
Posted by satai I like that, I like to compete in various aspects [more ...] 18 Sep : 14:27
Posted by tronthedon oh and i have added a bit on your profiles in the [more ...] 31 Aug : 15:02
Posted by tronthedon i was thinking about making a flash video with som[more ...] 31 Aug : 14:59
Posted by DaveRaveDave08 I would like to see a simon idea put forward he he[more ...] 31 Aug : 11:52
Posted by tronthedon i have also added newsfeeds directly linked with t[more ...] 29 Aug : 06:20
Posted by tronthedon hi just a few things ive added to the siteall the [more ...] 29 Aug : 05:38
Posted by feckwit THE CHANGE HAS NOW TAKEN PLACE WE ARE OFFICIALLY A[more ...] 25 Aug : 22:15
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we are trying to start a resorource for our community and give it a professional image towards gaming in europe and make an impression in the online gaming scene
any details go to tronny |
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 Every great game starts with a simple question: What do we want to play next? If you aren't passionate about the game you're working on, it is already doomed to mediocrity. And the best way to make sure you're passionate? Make something you want to play. For the team at ArenaNet, the idea of making Guild Wars 2 started with a single conversation about all the things we wanted to do in the next Guild Wars® campaign. Very quickly it became clear that we could move the game forward by leaps and bounds... but only if we were willing to rebuild it from the ground up. Here's what we thought we could accomplish: * Give players immense freedom of movement. The underlying systems in Guild Wars allowed us to make a very responsive, yet hack-proof game, but they also prevented us from giving players the ability to jump and swim and explore their environment freely. We’ll still keep movement hack-proof, but we want players in Guild Wars 2 to simply enjoy moving around. * Allow players to encounter each other in common, persistent areas. The instancing of Guild Wars gave us a ton of story-telling and gameplay advantages over our competitors, but instanced areas and persistent areas each have their strengths and weaknesses. We want to give players the best of both worlds. * Let players choose from multiple playable races (including our own unique addition to the fantasy genre, the Charr). Our team takes a lot of pride in the look and feel of each of the professions in the game, but some of the early technical choices we made for them prevented us from even considering introducing playable races. Now we have a chance to make new choices that give players more options. * Give players deeper options for character advancement. We knew this would be the most controversial of our new goals. Could we do this without creating a game full of grind? As avid fans and players of RPGs, massively multiplayer or otherwise, we saw many untapped opportunities for making this work. * Make everything about Guild Wars better. When you look back honestly on a game you've made, there are always things you wish you could have done better. Could we create a stronger economy with better options for trading? Definitely. Could we address player concerns about the relationship between PvP and PvE? With a new system, yes. Could we give players more and better storage? Yes! The list goes on and on.
Read more | Posted by:tronthedon on Saturday 30 August 2008 - 15:46:59 | Comments: 0 |
 NCsoft, ArenaNet reveal future plans for high-flying online roleplaying franchise; Guild Wars: Eye of the North scheduled for holiday 2007 release Bellevue, WA., March 27, 2007—NCsoft® and ArenaNet® today revealed their exciting plans for the future of the hugely successful Guild Wars® franchise. The companies announced that development already is underway on a full sequel to the original Guild Wars games. Guild Wars 2TM will draw from the game mechanics that made the original Guild Wars one of the most popular online games ever and will add a fully persistent world. It was also revealed that, like its predecessors, Guild Wars 2 will not have a subscription fee. No launch date was announced, but the ArenaNet team anticipates that Guild Wars 2 will go into beta sometime in the second half of 2008. Read more | Posted by:tronthedon on Saturday 30 August 2008 - 15:45:32 | Comments: 0 |
This is the new home for the Guild Wars Guild Hopefully I will get a chance to add more content to it.
for the mean time i will set up some forums for us to use and hopefully make some sort of roster
any other ideas for content please gimmie a shout on the forums
Tron | Posted by:tronthedon on Wednesday 13 August 2008 - 23:10:01 | Comments: 0 |
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feckwit
on 30 Oct : 16:03
Hey all i am now back will see you in game
Gerbick
on 06 Oct : 21:51
just a quick note to say I'm still around, but things have got very hectic of late and GW is on the backburner for a few weeks. I'll be back.
feckwit
on 06 Oct : 12:04
As of 13 Oct 09 Sai (Gryre wolf) will be incharge of the guild whilst i am on holiday. i will be back on 03 Nov 08
satai
on 25 Sep : 16:05
finally got my mic :d you're all in trouble now
satai
on 21 Sep : 14:38
mwuh ha ha ha ha ha!!!!
craigster3
on 10 Sep : 01:14
hi all, it good to be here. omg btw i`m with stupid below me !!!
S_Serpent
on 03 Sep : 09:10
cool this resembles the shoutbox we have at kko forum too awesome its time then to claim this box with our nutter chit chat too
fitz
on 01 Sep : 19:09
hi sai, how you doing ? where all playing rf online at the minute but i will pop back on if you have new mwmbers in need of help
ballyboy3
on 01 Sep : 01:47
i joineded now
JoshAmbrose.
on 30 Aug : 13:28
Hey guys  Finally registered,
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Date published: Fri, 14 Nov 2008 18:12:20 GMT -0700 Details
Date published: Tue, 18 Nov 2008 18:25:54 GMT -0700 Details
Date published: Wed, 30 Jul 2008 17:28:20 GMT -0700 Details
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